Question 4 (2 points)
3.4: In this project, the Scratch Cat and Gobo are practicing their jumping routine.
When Scratch Cat says "Jump!", Gobo should jump up and down. But Gobo isn't
jumping. How do we fix the program?
Change Gobo's "when I receive" code to "when flag clicked"
Add a wait 1 second code to the beginning of Gobo's code
Create a new variable called jump! so Gobo can receive it
Add the broadcast jump! code to the end of Scratch Cat's code
